"The mobile era is about low power devices, touch interfaces and open web standards - all areas where Flash falls short," wrote Apple's CEO, Steve Jobs back in April, 2010 on the company's official website justifying why Apple doesn't allow Flash on iPhone.
Relaxing restriction for app makers that banned developers from using app conversion tools like Appcelerator's Titanium, Unity 3D, and most importantly, Adobe's Flash-to-iPhone compiler in Flash CS5, writes Devindra Hardawar from VentureBeat.
They will also be allowing 3rd party advertisers such as AdMob, but not analytics software such as Flurry.
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